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Problem Based Learning Lesson Plan

This is the problem based learning lesson plan my group created for a lesson on basic shapes. Problem based learning is a way students work through a problem or question to find a solution or possible outcomes. Problem based learning is inquiry based and has more than one answer or way of doing something, making it more about how the students think and work through things on their own. For this lesson we incorporated standards on basic shapes. From this lesson, we wanted students to be able to recognize the shapes, be able to build their own playground out of those shapes, and then present their ideas to the class. 

Smore Newsletter

This is an example newsletter that I could use in my future classroom. This one is about my open house and a brief overview of what the semester will look like. Smore is a website that creates newsletters and is perfect for teachers to use because educational templates are already available. Online newsletters are convenient for parents to look at what is going on in their child's classroom and not have to worry if their child has brought one home or not. The newsletter is easy to create and more efficient than a paper newsletter. 

Digital Citizenship Board Game

This was the board game that I made for my Digital Citizenship Lesson Plan. Incorporating a board game into a lesson plan is a great interactive way to get students engaged in the lesson. This particular board game was based on the game Candy Land but was used to inform students about the Digital Citizenship topic Internet Safety. The game cards had questions regarding internet safety and some were QR codes that linked to videos or other resources that kids would use to answer some questions. The QR codes added digital elements so it was not just the normal board game. 

Computational Lesson Plan

This computational lesson plan uses the instructional robots to complete a math activity. Computational thinking activities allow students to use algorithms and programming to solve the problem. For this lesson, students would be introduced to algorithms and how to program the Bee-Bots to solve the math activity. My group created an instructional video to provide a brief overview of algorithms and showed students how to program the bots. This lesson included some standards about basic shapes so that the students could program the robots to trace the shapes. This is a great hands on activity and would be very engaging for students. 

Jeopardy Game

This is a jeopardy game that I created over a few topics covered throughout a year in kindergarten. I would use this game towards the end of the school year as a reinforcement over the year. This is a fun way to get students engaged and excited. Students learn so much over the course of one school year and to watch students play a game like this, would be a great way for a teacher to assess how much her students understand. This would be a great activity for students to work together in groups. These games can be related to many different topics or have questions over one topic. They do not require a lot of time to make so they are convenient for teachers to incorporate into a lesson. 

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